![]() I agree that unskippable cutscenes are the worst thing ever. Most people really really hate unskippable cutscenes before a boss fight. I'm sorry it made you feel frustrated :/Įdit: Think of it like an unskippable cutscene you have to interact with every time. ![]() Some of my best memories from games is from beating a really hard boss and really enjoying the ending after it. Originally posted by SMJSMOK:Ideally the difficult parts you had to overcome are supposed to make you value your subsequent achievement more and make the overall experience more memorable. When forced to experience significant downtime or filler easier bits in front of it the frustration and tedium overwhelms the sense of achievement, I just think 'I'm glad that's finally over'.Įdit: Think of it like an unskippable cutscene you have to interact with every time. If we could just try the difficult part repeatedly we would solve it and get that satisfaction because we're always working on the thing we need to master. So basically what I (and I think the other person) are saying is that we don't mind the parts being difficult, we mind having to redo boring easy parts to get back to the difficult part. I feel that many people come in expecting something like Firewatch and then burn themselves (no pun intended :) ). Yes, the story is important but this is no "walking simulator" like Firewatch, this is very much a gameplay driven game. I also wouldn't call it a story-based game. Originally posted by macr0t0r:I finally got through it, and I enjoyed the ending, took me some time to shake off the frustration.Ideally the difficult parts you had to overcome are supposed to make you value your subsequent achievement more and make the overall experience more memorable. Am I missing something that makes doing this stuff easier? I did pick up a random 'here's how you can just restart a loop' upgrade, are there other things like that I'm missing that make redoing stuff less painful? The first hours of this game just felt so masterful and all about exploring and the end seems to be all about precision flying/jumping. ![]() When everything is new and you have a ton to explore, the setup works great, but once you're narrowed down to the final barrage of stuff, it's just really really painful for me. It's really killing my drive to do the last parts of it myself and not just go watch a Let's Play or something like that from a person who's better at controlling the character/ship do the ending. The looping concept is really neat and resetting the loop on death, but is it really necessary for players to have to repeat a bunch of a tedious / finicky process in order to try again at the bit they suck at? There’s a lot to discover in the Outer Wilds.I was enjoying the game and the mysteries and discovery, but as I get towards the end it's basically become a 'fly back to where I died and wait' simulator. Navigate the darkness of space with your jetpack and ship. Track down mysterious audio with your Signal Scope or use your Translator to decipher an ancient Nomai riddle. Use the Little Scout space probe to illuminate dark caves, take photos, or test for hazards in your environment. Strap on your hiking boots, check your oxygen levels, and get ready to venture into space. Every secret is guarded by hazardous environments and natural disasters as the solar system spirals out of control. Visit an underground city before it’s swallowed by rising sand, or explore the crust of a hollow planet as it crumbles beneath your feet. The planets of Outer Wilds are packed with hidden locations that change with the passage of time. Who built the ruins on the moon? What lurks in the heart of Dark Bramble? Why are you trapped in a time loop, and can it be stopped? To solve these mysteries you’ll have to venture into the most dangerous reaches of space. You’re the newest member of Outer Wilds Ventures, a fledgling space program searching for answers in a strange, constantly changing solar system.
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